Tips
Most of these tips can be found in the manual (which is available from the Lore screen).
For your convenience, we’ve also made the manual available in
PDF format.
- The game isn’t won by raiding, and raids can cause counter-raids. You can raid only twice a season but you have more than two neighbors…
- Try not to have too many feuds at once. Feuding clans are a lot more likely to raid.
- Pay attention to the season — the agricultural calendar is important. (A quick tap on the Menu or Info button will remind you.)
- Don’t forget to consult your advisors! Their personality may color their advice, but they are also full of good information.
- Remember that nothing is certain — you may pick a course of action but your clan leaders could fail to execute it (they could be out-bargained, out-argued, or out-fought).
- Relationships are complex. Your emissaries may improve another clan’s attitude with gifts, but this may not erase an old grudge. (It’s even more complex when there’s a tribe…)
- Don’t neglect exploring your own tula (don’t move the exploration marker, just pick an explorer and tap “Explore”).
- Exploration can find things even in places you’ve been before.
- Consider learning Vinga’s Pathfinder blessing and building a shrine early in the game, since it will make exploration safer.
- If you want to restart the tutorial, reset all Game Center achievements (the tutorial is an achievement).
- Don’t forget that the clan’s farmers tend the herds as well as till the soil. (Your advisors mention each task separately.)
- Be sure you know the heroquest (to the secret level if appropriate) before questing (sacrifice for Knowledge).
- Don’t forget that weaponthanes aren’t the only thanes in the clan; they all need horses. This can constrain your recruiting. Raids or trading can get more.
- Kingly reputation is one of many factors tracked, and can vary significantly from your own clan mood or how other clans relate to you. See “Tribes” in the manual.
- The Hard game is not quite as hard in 2.0 as in the original, but it is still very difficult. Do start with Normal difficulty, you will be less frustrated.
- Saving is automatic. To restore the game, go to the end of an earlier year in the Saga screen.
- You get to initiate two actions per season (unless you use the season wheel), but things will happen as they happen (e.g. raids or other consequences).
- Small unit combat has lots of uncertainty; the initial clash is like rock/scissors/paper that affects the odds of the overall outcome. (As does heroic combat.)
- One thing advisors track for you is important Sacred Time magic (Mysteries, Quests, War).
- War clans FAVOR war, Peace clans FAVOR peace. Winning will require avoiding extremes (goal is make a new thing, not conquer or status quo).
- Winning the game has nothing to do with conquering neighbors and everything to do with convincing them to let you be their king.
- Skim the relevant myth (Lore screen) before embarking on a heroquest. The Hint button will provide a recommendation based on the story, but you only get one or two. And heroquests have surprises…
- The “cows” number also includes sheep and pigs. Losing sheep or pigs will reduce the aggregate herd value.
- Try not to heroquest without preparation, or too often. They can give a big reward, or mess you up big.
- Tap a leader’s face to see their abilities. This is especially important when a trade caravan is beset by bandits: can your trader fight?
- Once in a while, attackers may destroy some of your fortifications. It’s possible to miss this in the battle results, so check with your advisors on the War screen (or the Fortify dialog) occasionally.
- Be sure you’re wealthy enough before trying to start a tribe, it’s not a race. (In the short game, the Ten Year Ring means you need to hold the crown 10 years. You don’t need to gain it in 10.)
- When you are part of a tribe, other clans will hold you to somewhat higher standards of generosity. They expect kings to be more generous still.
- Try to gift goods, not cattle. Cows generate food and more wealth. (And are a visible measure of success.)
- The manual explains many things. Each management screen also has brief help in the form of the “More Info” button.
- It can be useful NOT to call on favors you owed. This leaves clans obligated to you. By the same token, repay favors promptly.
- Learn more about Glorantha, the world of King of Dragon Pass, at moondesignpublications.com
- Follow @KingDragonPass on Twitter for more tips, or visit this page for updates.
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