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King of Dragon Pass
This illustrates the Opal Scripting Language used in King of Dragon Pass. Note the use of functions, such as BestRelations and KnownClans. # marks a comment. Conditionals are inside [brackets]. Note the use of attributes, such as y.gender, and symbolic constants like 'male. Attributes with no variable, like .mood, refer to the player clan. text: outputs to the screen; saga: outputs to the saga file (and sagaText: does both).

Text inside angle brackets is replaced by a variable, or if it begins with dn, randomized. <he/she> is replaced depending on the gender of the previous variable.

The code below is only an excerpt of the scene, so as not to give too much away!
scene: scene_52politicaltrouble
scener305, left, never
# trigger: from c++
music: "ItIsBad"
otherclan = BestRelations(KnownClans)
anotherClan = WorstRelations(KnownClans)
c = .chief
y = politician # Put in single-letter variable so we can get attributes
x = y.leadership
[.mood < 0] x += 1
if [y.gender = 'male] {
  g = true
  text: A number of the clan's leading men
  complainer = MaleName
  saga: A delegation of the clan's leading men raised serious complaints
} else {
  text: A number of the clan's leading women
  complainer = FemaleName
  picture: "sceneR304"
  position: right
  saga: A delegation of the clan's leading women raised serious complaints
}
.mood -= 10
[ProDragonewtCharacter = c] n = true
[AntiAldryamiCharacter = c] a = true
[ProverbialCharacter = c] p = true
[MatriarchalCharacter = c] m = true
[PatriarchalCharacter = c] o = true
[TricksterCharacter = c] t = true
[WeLostOurLastRaid] w = true
[S52Again > 1] {
  text: approach the ring again. Their leader, has another list of complaints. "With <c> still as chief," <complainer> says,
  saga: again about the job <c> was doing as chief.
} else {
  text: approach the ring. Their leader, <complainer>, has a litany of complaints. "Ever since <c> became chief," <complainer> says,
  saga: against the job <c> was doing as chief.
}
text: "<d3:things have gone from bad to worse/this clan has headed downhill/our reputation has suffered>.
text: Our friends the <otherclan.plural> <d4:ridicule our ancestors/tell jokes about us as part of their holy day ceremonies/compare us unfavorably with their livestock/mock us at every chance they get>.
text: The <anotherclan.plural> send curses that <d3:sour our milk/spoil our butter/rot our meat> and <...>. At home, things are no better.
z = d3 # Some randomization to the complaints (below)
restart:
[r] {
  text: <complainer> repeats
  [g] text: his
  [NOT g] text: her
  text: complaints. "With <c> as chief, <d2:this clan is the laughingstock of dragon pass/we are on the road to disaster>.
}
[z = 3] text: Legal cases start up again a week after <c> makes a judgment.
[m AND g] text: She constantly favors the women.
[o AND NOT g] text: He constantly favors the men.
[n AND (dragonAttitude= 'hostile OR dragonAttitude = 'negative)]
text: <he/she> gives away clan wealth to those fiendish talking lizards.
[n AND dragonAttitude= 'positive] text: Despite <his/her> assurance, <he/she> has done little to help our case with the dragonewts.
[n AND dragonAttitude= 'neutral] text: <he/she> wastes time thinking about talking lizards, instead of clan concerns.
[a] text: <he/she> sends our weaponthanes into the woods on pointless hunts for the plant-folk.
[z = 1] text: <he/she> sings off-key.
[p] text: Half the time when <he/she> says something, nobody can figure out what <he/she> really means.
[rabblerouser] text: <he/she> is a good friend of <rabblerouser>, who is never happy unless she's causing trouble for the clan.
[z = 2] text: The spirits of our ancestors are slow to answer us.
[w] text: <c> is unlucky in battle.
[t] text: Worst of all, <he/she> is a Trickster!
text: It's time we had a new chief."
NewChoices:
[i = false] response 1: Dispute their allegations.
{
  test Leadership(c) vs Savvy x
  win: {
    text: <c> patiently addressed each of their complaints. <He/She> exposed each one as an exaggeration or misunderstanding, until even <complainer> reaffirmed
    [g] text: his
    [g = false] text: her
    text: allegiance to <c> as the clan's chosen leader.
    saga: <c>'s clever oration reaffirmed <his/her> right to rule.
    .mood += 20
  }
  lose: {
    text: <c> started explaining <his/her> decisions, but after <he/she> was drowned out by laughter, and then shouted down, <he/she> fell silent.
    saga: <c> attempted to defend <him/her>self, but the clan would not listen.
    .mood -= 5
    c.leadership -= 0.1
    r = true
    i = true
    goto restart
  }
}
advice:
[Animals >= 3 AND ManyCows] No matter what <complainer> may say, our herds are strong, and that's what's really important. [1]
[Animals >= 3 AND FewCows] I hate to say it, but <complainer> has some good points. [45]
[Leadership >= 3] Somehow, I don't think <complainer> is behind this. [16]
[Leadership >= 4 AND NOT s] <complainer> is acting on behalf of someone. [6]
[Leadership >= 4 AND s] Unfortunately, <politician> does have more of a knack for leadership than does <c>. [123]
[Leadership >= 5 AND NOT s] Someone has assembled a powerful bloc; <complainer> is only the spokesman. [1236]
[Leadership >= 5 AND s] Unfortunately, <politician> does have more of a knack for leadership than does <c>, and will be able to maintain a strong anti-<c> faction if we don't ask <c> to resign. [35]


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