BestRelations
and KnownClans
. # marks a comment. Conditionals are inside [brackets]. Note the use of attributes, such as y.gender
, and symbolic constants like 'male
. Attributes with no variable, like .mood
, refer to the player clan. text:
outputs to the screen; saga:
outputs to the saga file (and sagaText:
does both).
Text inside angle brackets is replaced by a variable, or if it begins with dn, randomized. <he/she> is replaced depending on the gender of the previous variable.
The code below is only an excerpt of the scene, so as not to give too much away!
scene: scene_52politicaltrouble scener305, left, never # trigger: from c++ music: "ItIsBad" otherclan = BestRelations(KnownClans) anotherClan = WorstRelations(KnownClans) c = .chief y = politician # Put in single-letter variable so we can get attributes x = y.leadership [.mood < 0] x += 1 if [y.gender = 'male] { g = true text: A number of the clan's leading men complainer = MaleName saga: A delegation of the clan's leading men raised serious complaints } else { text: A number of the clan's leading women complainer = FemaleName picture: "sceneR304" position: right saga: A delegation of the clan's leading women raised serious complaints } .mood -= 10 [ProDragonewtCharacter = c] n = true [AntiAldryamiCharacter = c] a = true [ProverbialCharacter = c] p = true [MatriarchalCharacter = c] m = true [PatriarchalCharacter = c] o = true [TricksterCharacter = c] t = true [WeLostOurLastRaid] w = true [S52Again > 1] { text: approach the ring again. Their leader, has another list of complaints. "With <c> still as chief," <complainer> says, saga: again about the job <c> was doing as chief. } else { text: approach the ring. Their leader, <complainer>, has a litany of complaints. "Ever since <c> became chief," <complainer> says, saga: against the job <c> was doing as chief. } text: "<d3:things have gone from bad to worse/this clan has headed downhill/our reputation has suffered>. text: Our friends the <otherclan.plural> <d4:ridicule our ancestors/tell jokes about us as part of their holy day ceremonies/compare us unfavorably with their livestock/mock us at every chance they get>. text: The <anotherclan.plural> send curses that <d3:sour our milk/spoil our butter/rot our meat> and <...>. At home, things are no better. z = d3 # Some randomization to the complaints (below) restart: [r] { text: <complainer> repeats [g] text: his [NOT g] text: her text: complaints. "With <c> as chief, <d2:this clan is the laughingstock of dragon pass/we are on the road to disaster>. } [z = 3] text: Legal cases start up again a week after <c> makes a judgment. [m AND g] text: She constantly favors the women. [o AND NOT g] text: He constantly favors the men. [n AND (dragonAttitude= 'hostile OR dragonAttitude = 'negative)] text: <he/she> gives away clan wealth to those fiendish talking lizards. [n AND dragonAttitude= 'positive] text: Despite <his/her> assurance, <he/she> has done little to help our case with the dragonewts. [n AND dragonAttitude= 'neutral] text: <he/she> wastes time thinking about talking lizards, instead of clan concerns. [a] text: <he/she> sends our weaponthanes into the woods on pointless hunts for the plant-folk. [z = 1] text: <he/she> sings off-key. [p] text: Half the time when <he/she> says something, nobody can figure out what <he/she> really means. [rabblerouser] text: <he/she> is a good friend of <rabblerouser>, who is never happy unless she's causing trouble for the clan. [z = 2] text: The spirits of our ancestors are slow to answer us. [w] text: <c> is unlucky in battle. [t] text: Worst of all, <he/she> is a Trickster! text: It's time we had a new chief." NewChoices: [i = false] response 1: Dispute their allegations. { test Leadership(c) vs Savvy x win: { text: <c> patiently addressed each of their complaints. <He/She> exposed each one as an exaggeration or misunderstanding, until even <complainer> reaffirmed [g] text: his [g = false] text: her text: allegiance to <c> as the clan's chosen leader. saga: <c>'s clever oration reaffirmed <his/her> right to rule. .mood += 20 } lose: { text: <c> started explaining <his/her> decisions, but after <he/she> was drowned out by laughter, and then shouted down, <he/she> fell silent. saga: <c> attempted to defend <him/her>self, but the clan would not listen. .mood -= 5 c.leadership -= 0.1 r = true i = true goto restart } } advice: [Animals >= 3 AND ManyCows] No matter what <complainer> may say, our herds are strong, and that's what's really important. [1] [Animals >= 3 AND FewCows] I hate to say it, but <complainer> has some good points. [45] [Leadership >= 3] Somehow, I don't think <complainer> is behind this. [16] [Leadership >= 4 AND NOT s] <complainer> is acting on behalf of someone. [6] [Leadership >= 4 AND s] Unfortunately, <politician> does have more of a knack for leadership than does <c>. [123] [Leadership >= 5 AND NOT s] Someone has assembled a powerful bloc; <complainer> is only the spokesman. [1236] [Leadership >= 5 AND s] Unfortunately, <politician> does have more of a knack for leadership than does <c>, and will be able to maintain a strong anti-<c> faction if we don't ask <c> to resign. [35] |
[ Home | Products | Support | News | About Us | Buy ] | Copyright ©2024 A Sharp, LLC. Last updated 05 Aug 21. |